High-speed computation of holograms for 3D wavefront engineering

Authors

  • Stephen Daedalus Separa ⋅ PH National Institute of Physics, University of the Philippines Diliman
  • Rheanne Jimeno ⋅ PH Electronics and Electrical Engineering Institute, University of the Philippines Diliman
  • Giovanni Tapang ⋅ PH National Institute of Physics, University of the Philippines Diliman
  • Paul Leonard Hilario ⋅ PH Electronics and Electrical Engineering Institute, University of the Philippines Diliman

Abstract

High speed computation of holograms for three-dimensional (3D) wavefront engineering is demonstrated through the use of a graphics processing unit (GPU) or video card. We show computational speed gains even on the modest hardware included in most modern laptops. Parallelization of the Gerchberg-Saxton algorithm and the angular spectrum method used to compute the holograms are discussed. We achieve computational speed gains of 2-5x on a laptop and up to 26x on a desktop computer GPU. The performance gains on the portable hardware indicates the possibility of constructing a setup capable of 3D wavefront engineering with near- realtime response times (< 2 secs). All aspects of the experimental setup, including wavefront design and hardware control is handled by a single, portable device.

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Published

2016-08-18

Issue

Section

Instrumentation, Imaging, and Signal Processing

How to Cite

[1]
“High-speed computation of holograms for 3D wavefront engineering”, Proc. SPP, vol. 34, no. 1, pp. SPP–2016, Aug. 2016, Accessed: Apr. 16, 2026. [Online]. Available: https://proceedings.spp-online.org/article/view/SPP-2016-1A-05