Wavepacket simulations in a message-passing cluster environment using a multi-agent-based loop scheduling

Authors

  • Jaderick P. Pabico ⋅ PH Institute of Computer Science, University of the Philippines Los Baños

Abstract

This paper presents a computational strategy for improving the performance of wavepacket simulations using the quantum trajectory method (QTM). A multi-agent-based loop scheduling technique is utilized to dynamically load balance the parallel computation of the trajectories. The load imbalance introduced by the parallel runtime system and by the computationally-intensive moving weighted least squares (MWLS), the governing equations for the trajectories of the pseudoparticles, is reduced by the multi-agent-based loop scheduling at higher number of processors. Results of experiments on a multi-purpose message-passing cluster are presented to confirm that the multi-agent-based loop scheduling achieves better performance than with the current best adaptive loop scheduling technique when simulating a free particle at higher number of processors.

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Published

2006-10-25

How to Cite

[1]
“Wavepacket simulations in a message-passing cluster environment using a multi-agent-based loop scheduling”, Proc. SPP, vol. 24, no. 1, pp. SPP–2006, Oct. 2006, Accessed: Apr. 17, 2026. [Online]. Available: https://proceedings.spp-online.org/article/view/SPP-2006-2G-02